Riko Ophorst
Rendering & Software Engineer
4+ years professional experience (incl. 1 internship) Started working professionally in Sep 2018, which includes a 6-month graduation internship at OTOY. Does not include internships from before that date.
C++, C, HLSL, GLSL, MSL, SPIRV
Vulkan, Metal, D3D11/12, CUDA, CMake, RTX, Windows, macOS, Linux
Raytracing & pathtracing
Realtime 3D rendering
R&D in Emerging Technologies
Cross-platform & porting
GPU & CPU optimizations
2 shipped products
4 shipped games
5 game jams
Creative Media & Game Technologies (BSc, July 2019)
At Breda University in the Netherlands
Flappy Christmas
  • Shipped game
  • JavaScript
  • HTML5
  • Mobile
  • Internship project
What is Flappy Christmas?
Flappy Christmas is part of the Dr Atom & Quark franchise, where Quark goes on a christmas themed flight.
  • Based on the infamous Flappy Bird.
  • Dr Atom is looking at flying Quark, don't disappoint!
  • Dodge all the obstacles.
  • Get all the stars and buy upgrades.
  • Get as far as possible.
Technical specifications
  • JavaScript
  • HTML5
  • Optimized for mobile and web
  • Built in around 2 months (Sep 2014 - Oct 2014)
  • 1 programmer, 1 artist
Play the game
Source is confidential, sorry.
My contribution to Flappy Christmas
I was responsible for everything programming-wise in the game. Some of the major things:
  • Programmed all of the UI in the game.
  • Lots of bugfixing work on the game.
  • Optimized for mobile devices.
  • Implemented analytics for the game.
  • Worked closely with artists to iterate over new assets.
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