Riko Ophorst
Rendering & Software Engineer
4+ years professional experience (incl. 1 internship) Started working professionally in Sep 2018, which includes a 6-month graduation internship at OTOY. Does not include internships from before that date.
C++, C, HLSL, GLSL, MSL, SPIRV
Vulkan, Metal, D3D11/12, CUDA, CMake, RTX, Windows, macOS, Linux
Raytracing & pathtracing
Realtime 3D rendering
R&D in Emerging Technologies
Cross-platform & porting
GPU & CPU optimizations
2 shipped products
4 shipped games
5 game jams
Creative Media & Game Technologies (BSc, July 2019)
At Breda University in the Netherlands
Blowbox 2017
  • 2 week school project
  • Team lead of 8 people
  • Rhythm Game
  • Custom hardware
  • C# / Unity3D
What is Speed of the Beat?
Speed of the Beat is a game that I worked on with 8 other people for 2 weeks - in which I was the team lead of the project. It is a game made with Unity3D in C#. The concept was to build a game that would be very rhythmic and difficult. We tried a lot to get the rhythmic gameplay right, but as it turned out: 2 weeks is too short of a time to get rhythmic gameplay right.

Either way, the gameplay is simple. You control a little cube's directions, essentially. Roughly every 0.5 second the cube moves, and you must decide in those 0.5 seconds in which direction it will move. Your goal is to reach the end of the level without falling off the sides of the track.
Technical specifications
  • Team lead of 8 people (artists, designers, programmers)
  • Built with Unity3D & C#
  • Built all the player mechanics
  • Built all tools for level design
  • Rapid prototyping
  • 2 weeks of development
Download the game! (level 1)
Download the game! (level 2)
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